Re: [NetEpic ML] Re: What ever happened to Heresy

From: quester <quester666_at_...>
Date: Tue, 20 Mar 2001 07:50:35 -0800 (PST)

 sounds like battle tech tanks LOL

  Kenneth L Peters <tzeentch666_at_...> wrote:
--- In netepic_at_y..., Peter Ramos
wrote:
> There are several aspects I really liked about the Heresy design
and
> some I was not to happy with. Besides eliminating orders I'll
probably
> redo how artillery works. Other than that what I tested back then
worked
> pretty good.
>
> In essence, what aspects should this game cover in its rules?

Hey now, if you're gonna work on Heresy again you better involve me
ya punk ;)

Some things I'd personally like to see:

Electronic Warfare
Better Aerospace Rules

Suggested Changes

IGO-UGO. Move and fire one unit then move and fire another unit. When
I say unit I mean groups, not one vehicle from a squad moves then
another.

Damage Levels for vehicles. Even if its Damaged, Crippled, and
Destroyed. Chits are your friend.

A simple damage system could be roll damage dice. Divide by armor =
damage points. If you want to get crazy different vehicle types can
have different levels of damage.

For example a light tank could have uhh, 2 Internal Structure or
something. At 50% DP its crippled. At full DP its blown up. Just keep
it an even number and you are golden

Mecha and Titans could just have lots of IS and armor.

Other stuff thats cool.

Kenneth



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Received on Tue Mar 20 2001 - 15:50:35 UTC

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