Re: [NetEpic ML] Game comparisons

From: <MrganKys_at_...>
Date: Sun, 22 Apr 2001 00:35:23 EDT

In a message dated 4/21/2001 1:43:24 PM Pacific Daylight Time,
epic_at_... writes:


> > Another is GZGs Stargrunt II. Individual troopers are removed as
> casualties,
> > but for firing the entire squad is assessed for total firepower plus any
> > support weapons.
>
> Did that end up playable? In my first week of uni (6 years ago), I got to
> play in a playtest game. We played for 2-3 hours with one casualty. Many
> many suppressions on squads advancing onto prepared positions with little
> cover, but only one kill. 'We're gamers goddamit. We want to kill
> something...'
>
> Cheers,
>
>

It's worked well for us. Course the group I played with were all Army at Ft.
Bragg. But it worked for us like it would in the field.

Morgan Keyes
Win The Mind, Win The Day
Airborne All The Way
Received on Sun Apr 22 2001 - 04:35:23 UTC

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