> in 40K missile lunchers have a hard time hurting a tank and the speical
>weapons cant at all (flamers and meltas) but they are good anti inf.
>weapons
on the contrary meltaguns can hurt tanks.
>
>but this was for an advance rules set not the standerd game
i am aware of this, but I still dont want to see the infantry all powerless.
How about giving "anti-personal" units a +1 save modifier agaisnt armor??
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Received on Fri May 25 2001 - 09:17:41 UTC