Hi!
I once came up with a shorthand system for epic regarding weapons and
armor. Armor saves had a "h" designation for hard armor, meaning armor
vehicles and "s" for soft armor. Weapons are either anti-personel "a" or
anti-vehicle "v". When something with hard armor gets hit with a
anti-personel weapon the vehicle gets a +1 to its armor save and the
weapons save modifiers are NOT applied. Vehicles and infantry with soft
armor are affected normally. Anti-vehicle weapons basically follow the
normal rules and may confer their save modifier.
Peter
Weasel Fierce wrote:
>> in 40K missile lunchers have a hard time hurting a tank and the speical
>> weapons cant at all (flamers and meltas) but they are good anti inf.
>> weapons
>
>
> on the contrary meltaguns can hurt tanks.
>
>> but this was for an advance rules set not the standerd game
>
>
> i am aware of this, but I still dont want to see the infantry all powerless.
> How about giving "anti-personal" units a +1 save modifier agaisnt armor??
>
>
>
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Received on Fri May 25 2001 - 13:18:36 UTC