did everyone miss the squat gild-bikes fast moving CC gods and their back-up gyo-copters (hover-tanks) to cover them 1 company of each makes a almost unstopable fast moving attack force that can hit you were your weakest as you try to deal with their heavy stuff
can anyone say "lighting war" LOLHi!
I never understood why some players refuse to play certain armies. In
the case of tyranids its a latecomer so I can see it there, but squats?
The squat and ork book was the second one to come out, even before eldar
and chaos, not much reasoning there. Perhaps because they are perceived
as difficult to face and defeat? They are pretty simple to defeat if you
know how.
The basic strategy is to get to them fast. They have no choice as to
shoot you they are too few to squander themselves in assaults. Dont
enter a firefight with them, few armies can hold their own against them
this way. Use fast transport units in the form of fliers or tunnelers
and attack them in the first turn. This disrupts them and keeps them
from firing at your general advance. Use a titan or two and engage their
praetorians in close combat, it takes away their support fire, leaving
the rest of their army open to your support fire. Take all the
objectives they cant and contest the ones they have, the more you deny
them the longer the game goes that goes against the squats, they like
quick victories. Start small, even their support cards yeilds lots of
victory points due to high break points, go for those first. After you
get those points and most of the objectives you may find you have won
the game, if not single out ONE company card and hit it until it breaks,
a good choice is the bike company. Avoid the brotherhood companies,
since their high break points make it difficult.
Peter
eivind.borgeteien_at_... wrote:
RuneSmith Studio "we bring the art to war"
15 Summit Ave.
Albany, NY. 12209
http://odin.prohosting.com/quester6
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Received on Fri May 25 2001 - 16:46:37 UTC