Re: [NetEpic ML] unballanced armies

From: Albert Farr� Benet <cibernyam_at_...>
Date: Tue, 29 May 2001 12:45:12 +0200

Well, I agree that squats are difficult to beat, but it depends on the ability of your opponent (and yours, of course). I think that Squats are the easiest army to play. Anyone can take Squats and sit down, start to fire and wipe out anything that comes out of the smoking craters.

But you'll find that playing squats this way you'll win some (lots of) games UNTIL some one beats you. Then you'll start losing because your tactic is worn out and your gaming group has found the spoiler for the basic squat tactics. And then you'll have lots of problems to surprise your opponent with a new tactic, because squats are not Eldar nor SM. Squat army is a very unflexible one, even less than IG, because IG at least has a wider choice of different units to allow different possibilities of approaching each game.

I also agree with Peter, Squats are the opposite of Chaos, if you survived 3 turns against squats, this means you'll have much chances to win.

And now for somehing completely different: the squat army

Would it be possible to add more squat units? I find their army list too undeveloped. I know this is not a problem from Netepic, because GW has never developed squats to their full capability (has he ever developed them beyond the basic game first approach?).

I think squats should have something as scouts, or learning warriors or some kind of cheaper troop with less morale. It can't be that ALL squats are amazing warriors...they had to spent some time learning, and in times of war every citizen is needed to fight.
And what about some infantry variants, like support squats with flamers or medium range heavy weapons (like Heavy Bolters - 2 dice 50 cm -1 ST)

I also think we could add some specific squat tunnellers. They live underground, don't they? so they should have better technology than IG.

New ideas always welcomed of course, but please, don't make squats still more static; no more artillery pleaze!

I would like to hear some opinions on that, perhaps even a poll (oh my god, heretic! heretic! cleanse'im!) wether squats could be developed a little further.

Albert
  ----- Original Message -----
  From: nils.saugen_at_...
  To: netepic_at_yahoogroups.com
  Sent: Tuesday, May 29, 2001 9:56 AM
  Subject: RE: [NetEpic ML] unballanced armies


  I have to agree, I played sqats with my Necrons (3.0 rules if I remnember
  correctly) and barely won. I played one of IMHO best games ever, and my
  opponend did some strange things.( I won because he chose not to attack a VP
  on the flank with his bikes, thus making it possible for me to move my mechs
  up close to them and blast away with my heavy weaponry, + I made that all
  crutial repair roll on a unit holding a objective on a bridge in the centre
  of the field). I have said it for a while, I guess both Rune and Trygve can
  confirme this, squats are very hard to defeat perhaps too difficult. Now
  that is just a challenge for me, I love playing against armies with superior
  stats. However, I understand perfectly well why some groups might ban squats
  from the game ruling them as an unbalanced army. (They are certainly very
  close)

  Nils

  -----Original Message-----
  From: Karlsen Rune [mailto:rune.karlsen_at_enitel.com]
  Sent: 29. mai 2001 09:25
  To: 'netepic_at_yahoogroups.com'
  Subject: RE: [NetEpic ML] unballanced armies


  Yes, we've tried Slann Vs. Squats. I brought the firepower i could, and my
  best CC troops, but i still lost pretty had. A company of Medium mechs
  and a necron titan just doens't compare with two Leviathans (or was it
  Colossuses?),
  neither in price or killing power. If Slann want to take heavy support equal
  to two
  Leviathans, they have to bring out the big Titans, and fielding one of these
  in a 3-4k battle is just ludicrous. Besides, any of the Slann titans can be
  taken out in one lucky shot (this
  is true for all titans, but Slann titans are even more vulnerable to this).
  Squats are even harder to beat than chaos imho, mostly due to their high
  BP's and cheap Praetorians.

  Rune

  -----Original Message-----
  From: Albert Farr� Benet [mailto:cibernyam_at_...]
  Sent: 29. mai 2001 02:00
  To: netepic_at_yahoogroups.com
  Subject: Re: [NetEpic ML] unballanced armies


  Hi,

  I don't understand why you keep saying squats have a bad CAF.

  Besides from SM, which non-CC-focused army (this is, all but Nids and Chaos)
  fields troops with a minimum CAF of +2 (remember the "1" reroll gives Squats
  an equivalent of almost +2 extra CAF)?.

  Eldar? no, they have very low numbers with good CAF.
  IG? absolutely no, their assault troops have +1 CAF (and remember chain of
  command and bad morale).
  Orks? their best CC troops are +3 while you reroll "1" and "2" ( equivalent
  to +3/+4 CAF).
  Slann? Yip, they have a little better CAF but you fight them on equal
  numbers. Your superior firepower should balance that.
  PDF and SOB? Don't make me laugh, PDF couldn't win a CC fight even against a
  tree... and sisters of battle are ajust a little better than PDF.

  If you try to beat Nids and Chaos in CC with Squats (or any other army) then
  I can't say nothing, because I can't imagine how (Don't tell me with big
  numbers, because big numbers means big morale disadvantatges, and playing
  against Chaos in CC bad morale means losing CC even before starting).

  Even so, a good Squat player will try to shatter the opponent's army to
  pieces before CC to equal numbers, or obviously will lose due to
  overwhelming numbers.

  I'm just talking of infantry, but I really hate bikers when playing against
  Squats. My figures point that for every squat biker I loose about 1,5 SM
  bikes in CC; just compare the break points and you'll see that Bikers are
  really tough (but not invincible, for sure).

  Anyone disagrees?


  P.S. Anyone tried Squats vs Slann? I think it will be very interesting,
  could show the tactics ability of commanders trying to make maximum use of
  very few units. Kinda empty field, isn't it?

  ----- Original Message -----
  From: Sam <mailto:epic_at_...> Dale
  To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
  Sent: Monday, May 28, 2001 9:25 PM
  Subject: Re: [NetEpic ML] unballanced armies


> They have no infantry with good CAF. +2 at most, they have some +6 but
  only one pr detachment, so almost every army can beat you in CC. If you want
  to beat your opponent in CC you have to swarm him, which leads to my other
  point.

  Ummmm. Bikers with +4 CAF and a move of 30cm... Yeah, you can't storm
  buildings, but that's what the mass of artillery and the berserkers in
  rhinos are there to deal with.

> Few in numbers. This might sound odd as the companies are quite large. But
  because of the low CAF you have to committ at least 2/3 of a company to gain
  controll of an OP. As the companies are quite expencive I never controll
  more than 3 in a 3k game.

  I had 4 companies, 1 support and 1 special in 3k. I was outnumbered by the
  marines, but outgunned and outfought them to a terrifying degree.

> Bad movability.

  Bikes, trikes, gyrocopters. And the Overlords just keep going.

  Cheers,

  Sammy Chaos. Barprop of Slaanesh and Bane of the Organised.




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Received on Tue May 29 2001 - 10:45:12 UTC

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