RE: [NetEpic ML] Even more Squat units

From: Tom Webb <mail_at_...>
Date: Thu, 7 Jun 2001 22:15:48 +0100

Hi,

        The points seem fair for the rules, although expensive they are
meaty in CC, however they appear to be simular to the Eldar Avatar in the
lack of control you can wield over them. Have you play tested them?

Tom.
  -----Original Message-----
  From: Eivind Borgeteien [mailto:eivind.borgeteien_at_...]
  Sent: 07 June 2001 17:50
  To: netepic_at_yahoogroups.com
  Subject: [NetEpic ML] Even more Squat units


  Hi
  This concludes my serie of new optional units for the Squat army. On this
one I got inspiration from my favorite FRPG character, a grudgy dwarf
named Gorm. He was a mean fighting machine, but absolutely unreliable
concerning strategy and tactics (favorite quote: OK, I give him the axe!)

  The unit was mainly made as a reaction to Nils and Runes never-ending
stream of more and cheesyer units to their Slann/necron/SM armies. :-)) I
have however made some modifications this time and downcheesed it
considerably!

  Any feedback on this is greatly apreciated!
  SLAYER CULT (SPECIAL CARD)
  With the growing hostilities round the squat settlements, this ancient
cult has once again resurfaced. Only great shame or anguish can make a
Squats take the oath of the Slayer Cult. Lead by a Slayer Champion, these
strange and mostly insane Squats vow to seek death in battle against as
deadly foe as possible and never, ever again flee from combat!!

  These units will always be on charge orders and must, if possible end
their movement in Close Combat. The Slayer Cult will always charge the
opponent with the greatest CAF within their range, provided it can be
pinned. (This means that a Slayer Cult will even charge a moved Imperator
titan, but if the titan has not yet moved, they will choose another target.)

  These halfcrazed maniacs excel in close combat and attacks with a
tremendous fury. This means that a Slayer rerolls 1 and 2 in close combat
against any foe.

  Further, they have specialized in finding the enemies weak spots. If a
double 6 is rolled, it means that the Slayer has hit a weak spot on the
enemy, and the enemy is instantly killed. (Or has suffered a hit in the case
of titans/praetorians/daemons)

  The Slayer Cult is a redundant unit, so only one Slayer Cult can be
fielded in any given battle.



        Unit Name
       Move
       Save
       CAF
       Weapon
       Range
       Attack Dice
       To hit roll
       Target�s save modifier
       Notes

        Slayers
       15 cm
       6+
       +4
       Close Combat Weapons
       0
       0
       -
       0
       Elite, special rules

        Slayer Champion
       15 cm
       5+*
       +6
       Close Combat Weapons
       0
       0
       -
       0
       Elite, special rules, HQ unit




        Name
       Contents
       Break Point
       Morale
       Victory Points
       Cost

        Slayer Cult
       1 Slayer Champion, 5 Slayers
       5


           -
       3


       250



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Received on Thu Jun 07 2001 - 21:15:48 UTC

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