re:[Epic] Titan inferiority

From: Cameron Bentsen <stu7i95_at_...>
Date: 14 Jan 1997 09:48 EST

In message "[Epic] Titan inferiority", you write:

> At 02:14 PM 1/13/97 -0600, you wrote:
> >Yeah, Imperator's got too few guns. It's too easy to kill him, unless
> >you've got the Chaos "crap for guns" affliction.
>
> Y'know, despite everyone bashing on Titans on the list, I like them a lot,
> and they can be extraordinarily powerful if well played. Against the
> Tyranids, an Imperator loaded with Terminators on the inside can be Death
> Incarnated, since effectively all the Tyranid vehicles and Titans will be
> useless, as they all have cruddy weapons and it automatically beats
> non-Titans in CC and would trounce Tyranid Titans in close combat too (for
> the most part, barring extreme circumstances). With a few detachments of
> Devastators up top (keeping the Terminators in the bastions to defend them
> from infantry CC) the firepower on that thing can be really astronomical.
> If it ignored the vehicles and titans in the beginning and just went gunning
> for the infantry, it could see the most major threat to it (boarding
> actions) eliminated, and then it could pick off the rest at its leisure,
> starting with vehicles that hit well, then vehicles with high save mods, etc
> etc.
>
> Of course, this is all theoretical. :P (but I _bet_ it would work!)
>
> Michael who is a bearer of the Liu name
>
>

Most Tyranid players would also consider it incredibly cheesy, unless you were
playing in a very large game (enough points so that the Imperator and all
troops inside comprise substantially less than half of your army.) The
Imperator is supposed to be a super-rare Titan that is never fielded except as
part of a whole army, and never without lots of support. If your opponent
absolutely cannot win the game except by killing the Imperator (no matter what
race he plays, although this is obviously more of a problem with the Tyranids)
he is likely to get very ticked off at you. Especially if you're using battle
honours to make your Imperator nigh-invulnerable.

Now, if this were part of a scenario, and your opponent knew he'd be facing
an Imperator (and little else) beforehand, then it's possible he might agree
to play you if he thought he could figure out a way to beat the Imperator.
Nevertheless, the game could easily turn out to be very one-dimensional and
thus boring. Turn one: we blast each other. Turn two: we blast each other.
Etc, etc, etc...
Received on Tue Jan 14 1997 - 14:48:00 UTC

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