Re: [Epic] Revenants vs. Warhounds

From: Francois Bruntz <fbruntz_at_...>
Date: Wed, 30 Jul 1997 01:16:21 PDT

Erik wrote :
>With all this discussion, I thought I'd see what two warhounds and
>two
>revenants could do to each other in shooting. I'm no statistical
>wizard and I did this in my head, so if I screwed up, let me know.
>
>They have the same range, so we'll assume they open fire at the same
>time. Say the Eldar fire first:
>
>Two revenants = 8 FP and 8 Anti-Tank shots (on average). They'll
>aim
>at one warhound, which means the FP should take down 1 Void Shield
>and
>the AT shots should inflict four damage. One warhound gone.
>
>One warhound = 12 FP. Aiming at one Revenant, this means the FP
>should
>hit 3 times, 50% chance of 1 hit getting through and auto-critting.
>This is pretty much guaranteed to take down the revenant. If the
>revenant rolls a 2-5 and isn't destroyed, the warhound will almost
>certainly die next turn. If not, we're down to 1 vs. 1.
>
>So if the Eldar fire first, it's likely that they will win the duel,
>but they have around a 40% chance of losing a revenant.
>
>What if the warhounds fire first?
>
>Two warhounds = 24 FP. They'll aim at one revenant, which means the
>FP
>should hit 6 times. 1 hit should get through the holo-fields and
>cause
>an automatic critical. This is almost guaranteed to either
>immobilise
>the revenant and/or take down the holofields (results of 6,7,9 take
>down holofields, 8 immobilises, 10-12 kills). Unless the crit roll
>is
>a 2-5, the Revenant is pretty clearly toast. Let's assume it bought
>the farm.
>
>One revenant left = 4 FP and 4 Anti-Tank shots. The 4 FP has a 50%
>chance of taking down a void shield, the AT shots should take down
>both
>Void Shields if the FP failed, or take down the other Void Shield
>and
>inflict 1 Damage. There's a 1/6 chance that this will be a critical
>and likely hose the Warhound. Very unlikely that this will happen,
>so
>let's assume that the Revenant takes down two void shields and
>inflicts
>one damage.
>
>Warhound regenerates a void shield. At this point the other
>revenant
>will die in the next shooting phase.
>
>So if the Imperials fire first, they should take down both revenants
>with probably only around a 15-20% chance of losing a Warhound.
>
>On the surface, the Warhounds seem to be better than the Revenants.
>However, the Revenants do move slightly faster, which may mean that
>by
>turn 2 one of the warhounds will be out of arc and the Eldar
>strategy
>rating means that the Revenants are slightly more likely to shoot
>first, all other things being equal. The main advantage the
>Warhounds
>have is that they don't generally die if a hit gets through, whereas
>most Revenants will be basically out of commission after one failed
>holo-save. If the Eldar player rolls poorly for Holofields, the
>Revenants will die very quickly. OTOH, excellent rolls can
>frustrate
>the Warhounds. That's the tough part - the holofields are not truly
>quantifiable since there's always the possibility of some excellent
>rolls on the Eldar's part. The law of averages should kick in
>sooner
>or later, though, and give the Eldar player his due.
>

You did all this analysis in your head? Je te tire mon chapeau, Erik.
You're very impressive.

Just one comment, didn't you forget the blast markers?

Anyway, I would like to use some Warhounds but I can't find any fig in
Paris so I must wait for until GW decides to sell them again... :(

Francois Bruntz
Apprenti MIAGE (Universite Paris XII - IBM France)

Please visit my Epic page :
http://www.geocities.com/TimesSquare/Dungeon/2370/


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Received on Wed Jul 30 1997 - 08:16:21 UTC

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