We tried this a few times in one of the GW stores and it turned out to be a=
hoot (becoming a regular fixture) with each player (up to 10 a time) bring=
ing a single titan and the winner being the last one standing. Those bringi=
ng Imperator's soon learned the hard way when everyone else ganged up on th=
em <g>.
probably the most ruthless game I have ever played.
Even more biza=
rre is the 'buggy' racing that is sweeping the UK stores in 40K...kind of a=
prelude to the forthcoming 'Gorkamorka' it is looking like a few of us may=
try to convert the simple rules to E40K just for a bit of fun. Good news f=
or all Orky speed freeks ;-)
Carl Woodrow
Gryphonne IV - Geneseed
http://f=
reespace.virgin.net/carl.woodrow/epic/
<g>
-----Original Message-----
Fro=
m: Miller, Chris [SMTP:CMiller_at_...]
Sent: Thursday, July 31, 1997 04=
:27
To: space-marine_at_...
Subject: RE: [Epic] War Engine Fest Titans a=
nd tiatns (long)
>
>Yes we were really bored and decided to try out just =
titans and war
>engines to see just exactly how it works... here you go:
>
=
>
-----> Awesome Awesome Awesome - gotta try this myself.
Now someone do =
this with some Orks/Chaos/Eldar mixed
in and post it...
Would you call a s=
maller version of this a decent intro to the
Basics - sequence of play, mov=
ement, shooting, CC ?
I'm thinking of doing this first, then adding in the =
infantry etc.
Chris Miller
- application/ms-tnef attachment: stored
Received on Thu Jul 31 1997 - 18:11:24 UTC