Meant to reply to this earlier...
>> Miller, Chris wrote:
>>
>> > >> -----> Chaos lacks barrage weapons.
>> > >
>> > > Right. Which is why the Banelord isn't any help,
>> > >since it can't fire indirect. Might as well use cannons
>> > >of khorne - longer ranged and also can't fire indirect.
>> > >Sure they scatter a lot, but they're cheaper and don't
>> > >give up ridiculous VPs.
>> >
>> > -----> Never firing indirect means they don't scatter. 6 barrage
>> > missiles with the flexibility of all-at-once or staggered is a handy
>> > ability. How many turns do your games typically last? How many
>> > shots is any particular weapons battery going to get off, at one per
>> > turn? I'm not saying the cannons aren't good- I use 2 batteries
>> > in pretty much every game-but I dont see that one replaces
>> > the other.
>>
> My Chaos Marines always used at least 1 pair of Warhounds, usually 2
> pairs. All with Titan MRLs. That's 8 Barrages each turn for 1000 pts,
> rather better than a Banelord.
>
>--
>aebrain_at_... <> <> How doth the little Crocodile
>| Alan & Carmel Brain| xxxxx Improve his shining tail?
>| Canberra Australia | xxxxxHxHxxxxxx _MMMMMMMMM_MMMMMMMMM
>100026.2014 compuserve o OO*O^^^^O*OO o oo oo oo oo
> By pulling MAERKLIN Wagons, in 1/220 Scale
>See http://www.z-world.com/graphics/z/master/8856.gif for picture
>
------> This is distinctly underhanded and sneaky. 4 Warhound
Bombards...
It's the 4th Light Bombardment Division...
These artillery guys are a little more calm when the Goffs get thru
their
screening troops and charge...
I would say they are a little fragile - but at 3 hits each minimum, 4
together
take more than a Banelord...
I would say sitting 4 Warhounds back and barraging away is kind of a
waste,
>but 8 barrages...
You are drastically limiting your options, but 8 barrages...
And they probably live longer doing this than their usual assault scout
role...
Gonna have to try this out...
(If they only had the options in E40K also...)
Chris Miller
Received on Fri Aug 01 1997 - 14:09:51 UTC