Re: [Epic] Interesting Orky Tactic...

From: Jon & Patty <bitn1byte_at_...>
Date: Thu, 07 Aug 1997 16:41:28 -0500

Matt Starling wrote:
>
>
>
> ----------
> From: Bill Provick[SMTP:bprovick_at_...]
> Sent: Tuesday, August 05, 1997 11:49 AM
> To: space-marine_at_...
> Subject: Re: [Epic] Interesting Orky Tactic...
>
> >1. Could I put Det.1 (the shooterz) on Overwatch orders? The rules say that
> >the Orks being tranported may not move.
>
> I say no, because they're hanging onto the battlewagon, not aiming
>
> >2. Probably asking for some cheese-bashing, but could the wagons detachment
> >pick-up the shooterz in the assault phase and wisk them away to safety?
>
> No, Orks can only hitch a lift once per turn, as page 15 of the rule book
> "Orks Hitching a Lift"
>
> How about this:
>
> Heavy Weapons Squad
>
> Devastator Squad HQ In Rhino 72 pts.
>
> Main force:
>
> Devastator Squad in Rhino 47 pts.
> Scout Squad 16 pts.
> Scout Squad 16 pts.
>
> Support
>
> Whirlwind 26 pts.
> Whirlwind 26 pts.
> Land Raider 36 pts.
>
> Scouts infiltrate to setup in a great place for Devastators -good LoS,
> Cover, etc. They can setup an extra 30cm away from deployment zone, and if
> they are out of command (Although they are in command within 60 cm) they
> just sit and snap fire, so they can defend for a turn. They defend until the
> rest of the unit arrives. Landraider can transport if they need to move, if
> not, two barrage units, two devastator squads and a landraider (For
> attacking tanks) blast away at the enemy. Scout can defend, form human
> shield, or run interference up to 60 cm away (Which is out of range of
> whirlwinds, but still, they can be used to draw enemies into whirlwind range)
>
> Now remember, I am doing this with the units from the Epic 40K boxed set.
>
> But think of the uses, Scouts can "tag" nearby deployment zones for
> anything. Sure they won't last long, but at least you get something to make
> sure your enemy doesn't snatch up all the good shooty areas.
>
> What would be good would be to also include a Artillery unit from IG so I
> can really have a long ranged punch.
>
> And for whoever said that detachments under 300 points get killed to quick,
> you should see my recon detachment. 2 bike units, and that's all. 85 pts. I
> have yet to play a game, but I expect that those little buggers will prove
> their worth, especially as a screening force. Oh no, I lost 2 moral, big
> whoop (As compared to 9, 7, 5.) Of course, because of a calculation error
> (Missed the period) they're listed as having a moral value of 17. Oops.
>
> My whole armies moral total is 23, and the points cost is 1063 and I've used
> almost every model from the box. Except rhinos, I only use 7 (Leaves me 5)
>
> Tyler
>
> ---------------------------------------------------------------
>
> Part 1.2 Type: application/ms-tnef
> Encoding: base64
page 15 says hicth a lift once per phase not per turn
Received on Thu Aug 07 1997 - 21:41:28 UTC

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