Re: [Epic] Net Epic Gudelines

From: Tom O'Neill <oneill_at_...>
Date: Wed, 29 Jan 1997 19:54:13 -0600

> FIRST TOPIC
> 1-Army construction, present system(company cards,etc.) or a individual
> model points system(each figure assigned a point value), WHAT STAYS OR
> GOES!
>
Keep the card system. Maybe a limitation of one of each type of
company card and 2 of any type of support card. This should bring
about more balanced armies and cut down on the cheese.

> 2-Order Phase,What will each of the orders mean in terms of movement and
> firing.First Fire, Advance, Charge, Fallback
>

How about borrowing a little from Command Decision.

FF and fallback as before. However, to move, place a chip with 10cm,
20cm, etc, with an arrow by the unit. The unit must move in the
direction of the arrow to about the distance marked, moving a few
cm less is OK. When set to move 1/2 or less, it advance fires and
at greater than 1/2 it's charging and can CC (at less than its maximum
move of course).

This eliminates many ,but not all, of the problems with move-counter-
move systems. Who wins the iniative decides who shoots first, as
movement can actually be done simultaneously, with a little talking
to resolve charges and other unit interactions. This will speed the
game up (placing orders will take longer.)

This system would require players to plan ahead (Oh my God, thinking!)
and not simply react to who moves first or second and what orders
does my opponent have on his units(and how to counter them).

The CD system uses a chip cap, placed over the actual move chip,
so that you can place the order (and arrow) in the direction
you want and your opponent can't see it. When revealing, just
take off the cap.

Tom
Received on Thu Jan 30 1997 - 01:54:13 UTC

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