Re: [Epic] [EPIC] Flyers

From: Bill Provick <bprovick_at_...>
Date: Mon, 18 Aug 1997 11:37:48 -0400

At 10:34 AM 8/18/97 +0930, you wrote:
>Hiya All,
>
> I've got a few question regarding flyers.
>
> Firstly. To destroy a flyer you have to roll above its armour twice. The
first time to hit it, the second one to destroy it. If you fail to beat it's
armour on the second roll, you merely damage it and force it to abort it's
mission. Is this correct ???
>
> Secondly. Assuming the first point is correct, if one flyer of a
detatchment has been damaged and forced to abort, how many turns does it
take before the detachment can fly another mission ??? Is it ... a) two, one
to rearm the undamaged flyers and then fly the mission (without the damaged
flyer) on the second turn ... or b) three, one to rearm the undamaged flyers
and repair the damaged flyer, two to rearm the damaged flyer and then fly
the mission on the third turn. Personally, I think it is b).

The undamaged flyers can fly without the damaged flyer. At least, that's the
way it sounds in the examples.

> Thirdly if a player declares a transport mission, his oppenent declares an
intercept mission then the original player intercepts the interceptors with
another detachment of flyers. What happens ???
>

For that one read the Q&A at the back of either the battles book or armies book.


Tyler
> Cheers.
>
>-----------------------------------------------------------------------------
>
>Chris Pinson
>Email : chrisp_at_...
>http://www.geocities.com/TimesSquare/Castle/6573
>
>
Received on Mon Aug 18 1997 - 15:37:48 UTC

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