Re: [Epic] Slow

From: Tyler Provick <bprovick_at_...>
Date: Wed, 20 Aug 1997 18:10:50 -0400

>>
> Thread? MUCH fussier to move, I shudder to think of it...
>
> I'm still not convinced about the "can't use one model" argument. Yes, I
>suppose you could end up packing them together more to benefit from cover,
>and yes, one model is much cheesier for a unit than two or three to a base.
>
> But, there are also financial considerations. As far as I know, the only
>way to currently get bikes is if you are purchasing an infantry sprue of
>whatever race you're playing, which is very close to blackmail if you ask
>me. (I know, you didn't...)

Good point though. I knew Epic was too good to be true. I guess I'll always
have plenty of tactical squads though.

> Also, you can get around the clustering for cover effect with a simple
>minimum distance rule, and even if they are clustered that just makes them
>more vulnerable to template weapons which ignore cover anyway.
> As long as you're paying the full points for the same effect, do whatever
>you and your opponent agree to. If there are conflicting views amongst your
>opponents, you can temporarily stick them to bases with silly putty, or
>whatever non-permanently-sticky substance is available in your area. (Do
>you Commonwealthers have silly putty, or is it just a southern California
>thing?)

Silly putty, who doesn't have Silly Putty. I think the current definition
for "Developing Country" is to have less the 5 Silly Putty factories.
How could you think that the greatest country in the world (Or at least the
UN says so, we sometimes have some trouble believing it) would not have
Silly Putty.

Tyler
Received on Wed Aug 20 1997 - 22:10:50 UTC

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