At 03:37 PM 8/28/97 -0500, you wrote:
>> > It was theoretically possible to field more than 100 terminators in
>> > SM/TL, by fielding a company plus lots of support cards. The cards
>> > didn't limit the number of termies that could be fielded. The limit
>> > arose more from the cost of fielding the minis and the fact that
>> > terminators were of limited usefullness.
>>
>> I thought that SM/TL had a specific limitation on how many
>> Veterans and Termies could be fielded by one Chapter. They placed no
>> restrictions on the number of chapters that could participate in a
>> battle, so it wasn't a big deal except for one-chapter purists. :(
>> Must go bug Aaron and his library.
>
>
>There was no such limitation in SM/TL. There were even such statements
>in the rules such as "the number of cards in the box should not place
>any limit on the number of one unit that you can field." There wasn't
>even any difference between the Dark Angel terminator companies and the
>ones that every other Chapter could field. (Except that your conscience
>maybe felt a little better after cheesing out with terminators if you
>painted them all green.)
>
>There wasn't even a restriction on mixing chapters together. Examples
>in the Armies of the Imperium showed an Ultramarine Infantry company
>taking Blood Claws support cards.
>
>I didn't like the artificially constrained feeling I got with using the
>cards; but it did make picking out an army quick. Of course, you are
>supposed to get the same effect now by designing your own detatchment
>cards and just using different mixtures of those cards in every game.
>(Is there anyone out there who *doesn't* start from scracth building
>your army in every game of E40K?)
<snip>
I don't.
<snip>
>
>My biggest problem with the army cards in the last days of SM/TL was
>the effect of "bracket creep" in all the new units that were released.
>Each new unit had better armor save modifiers until it was really just
>as easy to kill a LR with a save of 2+ as it was to kill an infantryman
>with no save. Since LR's came in companies no bigger than 10, it was
>thus just 5 easy kills to get the victory points out of the company.
>I always thought tanks should be harder targets.
>
>Tanks are a little harder to kill in E40K, but not by much. Those damn
>re-rolls are really beginning to bother me. (Especially when all six
>of those Overlord Airships start with 8 FP anyway.) I'm really beginning
>to think that only infantry on overwatch should get to reroll misses.
>I definitely suspect that those airships should be WE's.
>
>---------------------------------------------------------------
>Allen (The Q&A guy)
>---------------------------------------------------------------
>Check out the EPIC and EPIC 40K Q&A Pages at:
> http://work1.utsi.edu:8000/~amccarle/default.html
>If you have questions about EPIC 40K and can't find the answers
>in the rule books, send them to:
> allen_at_...
>They will be passed on to Jervis Johnson and Andy Chambers.
>---------------------------------------------------------------
>
>
Nickles
Received on Thu Aug 28 1997 - 21:59:46 UTC