Re: [Epic] The ages of Warhammer was mixing (long)

From: Scott Shupe <shupes_at_...>
Date: Fri, 29 Aug 1997 16:01:43 -0400

J. Michael Looney wrote:
>
> > > Hive war fits in the current era and was a "bolt on" to SM/TL that
> > > didn't work real well. I.e. the army design system was not the normal
> > > Company + 5 support + 1 special
> >
> > Actually it was nearly identical to the Chaos
> > army design system, which was not a "bolt on" and
> > worked fine as far as I've seen...
>
> Ok, Let me go look at Ren again. I tend to have a bit of a problem
> with chaos as the local chaos players would take one or more of the
> primachs and the the CSM company for him then add in the 5 support
> units. Is this not correct?

        It is correct, but the company and the support
cards are all attatched to the Primarch, and not to the
company. A normal Chaos army will have some number of
GDs (required), with minion (support) cards attatched.
A normal Tyranid army will have some number of Doms
(required), with brood cards attatched.

> > > Many units had multiple hits (can you say "War
> > > engines", sure, I knew you could)
> >
> > Or could take many hits before dying in the
> > case of Chaos. Of course, Chaos had weaknesses and
> > the 'nids didn't...
>
> Ah was the taken many hits thing based on chaos card use not an intragal
> part of the unit in question? Again it's been a while sense I play vs.
> Chaos in 2nd ed.

        No, you're right, I was just pointing out the
simlarity between the two. I concede that the 'nid
system of a set number of multiple hits certainly was a
poor add-on to rules that couldn't handle it, and it
caused many, many, many problems that were not even
mentioned in Hive War (what happens when I use my
auto-destroy weapon on a Heirophant?). But your point
about the army creation/structure is groundless, since
it was nearly identical to the Chaos army creation/
structure (desipite the odd hex-shaped cards).

> > > and last but not least the fluff in
> > > Hive War is the same as the fluff in Codex:Trynids
> >
> > Well, they came out aroud the same time,
> > correct? GW never passes up an opportunity to reprint
> > fluff...
>
> This is a true saying worthy to be recived by all men.

        Actually, that should be: "reprint anything."
How much of each new codex, fluff and stats, gets
reprinted in WD?

Scott
shupes_at_...
Received on Fri Aug 29 1997 - 20:01:43 UTC

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