RE: [Epic] Net Epic Gudelines

From: Eric Larsen <nimhbus_at_...>
Date: Fri, 31 Jan 1997 22:48:46 -0800

-----------
Here I go again:

Another point I'd like to make here. Just be=
cause you don't like Rhinos
doesn't mean that you army will never use them.=
  The reason that the SM army
cards have them as standard is that they are =
the standard transport that is
issued.
---------------
Yes, I know that thi=
s is the prevailing logic, and I agree it does make sense for the most part=
 - but here is the rub... The flexibility issue is still a "random" element=
 within Epic... Example: If rhinos are the "defacto transport" standard, wh=
y do terminators use land raiders (and ONLY landraiders)? And if landraide=
r/terminators are the weird exception, then why can scouts ride in them whe=
n you buy two companies (1 scout, 1 land raider) - or why can you buy "bloo=
d claw" troops without accompanying transport? What if you simply don't wa=
nt to have any transports (aside from the idea of just "paying the same, bu=
t don't take them")... Name any other race that is forced to carry its maj=
or troop types in a given type of transport AS PRINTED on support or compan=
y cards...

(By the way, do the marines in all countries on the EARTH use =
a specific transport (even excluding the "special forces" argument)... how =
about during an ocean going rescue? Jungle recon? Mountainous terrain? U=
rban guerrilla warfare? Desert assaults? Plus, remember there may be hund=
reds of countries in the world - but there may be a THOUSAND SM chapters)

=
All I am saying is this - some of the choices that GW made when creating so=
me of the "standard formations" seem illogical and unnecessary - while othe=
rs seem "open ended" (sometimes easily cheesible)...

Very Flexible: Tita=
ns (battle honors, weapon combos, battle groups/no battle groups), Mek boy =
stuff (mek boy cards go to differing units, renegade mekboys - choose ANY c=
ombo of vehicles), Chaos benefits (ability to use their own units + units f=
rom space marines AND IG lists, chaos cards), tyranid psychic cards (usable=
 on different broods, different targets, multiple psychic abilities within =
a single unit) + others....

Strangely enough, most of the people I play wi=
th will tend to TAKE these unit types and ignore such restricting selection=
s as... oh, say like termites (IG must use tacticals, while Squats must use=
 berserkers)...

Look, I understand the "flavor" thing as well - but again =
the rules are very vague on all of this... Almost all of the different rac=
es have literally "dozens" if not "hundreds" of other chapters/craft worlds=
/guild etc... GW has supposedly only outlined "a few of the most prevalent =
ones" with the net result being weird combinations of formations available =
but only within the small sample provided!

I guess I quantify myself as =
a "non-standard" wargammer in that I tend to not be stuck to the thought of=
 strictly following "historical" unit compositions, I prefer to match the =
forces I use with the mood I want to play with at the time (today hit'em ha=
rd and fast, tomorrow - sit back and barrage, etc. etc.)... I don't change=
 the actual performance/price of the cards or units (generally), I just fee=
l that having "the same diversity of units with tiny mods" becomes rather p=
redictable (especially when playing the same group of players).

----------=
--------------------------------

Sorry. Its early in the morning. <RANT =
MODE OFF>

-Kelvin.....

----------------------------------------

Eric (so=
rry this was too long) Larsen

Eck.. I'm just coming off the flu... maybe I=
 should avoid ranting while sick!....
<RANT MODE OFF>

p.s. Actually, I kin=
da like rhinos, they're cheap, pretty fast and can do wonders in padding a =
CC... I just don't like the idea of being forced to take them NO MATTER WHA=
T...
Received on Sat Feb 01 1997 - 06:48:46 UTC

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