RE: [Epic] [E40K] Battle Report, part III
At 12:14 PM 9/3/97 +0930, Chris Pinson wrote:
>What about using a rule similar to the one in SM/TL...
>
>IIRC, If a transport uses 50% of its movement then any infantry may only
>use 50% of its movement once it disembarks. This represents simultaneous
>movement.
>
>They replaced this with the 5cm penalty (I think) but this allows Erik's
>idea to be perfectly legal whilst not really being sensible.
>
>Consider what movement is .. ie the ability to travel a given distance
>within a discrete amount of time. This means Erik's idea is along the lines
>of .. rhino's move .. rhino's stop because they have run out of movement
>allowance hence run out of time in the movement phase .. assault troops
>disembark .. assault troops use movement allowance hence use time. We end
>up with a situation where the rhino's can not move because they have run
>out of time but the assault troops have plenty of time.
>
>Doesn't seem sensible to me.
>
Yup, it is akin to setting two rhinos up for a race - one with troops and
one without.
With both running at assault speed, it is somehow possible for troops within
the rhino to outpace the rhino w/o troop by a significant amt - when both
the rhinos speed is faster than the troops.
Some guys previously gave eg. of Genestealers with Assault Spawn (?) - put
both of them on Assault/charge orders. Assault Nightmare from Hell.
Damn scary.
Regards
Oki
>-----Original Message-----
>From: Erik K. Rutins [SMTP:snowdo1_at_...]
>Sent: Wednesday, September 03, 1997 11:27 AM
>To: space-marine_at_...
>Subject: Re: [Epic] [E40K] Battle Report, part III
>
>David,
>
>> Furthermore, your interpretation of the rules means putting scouts in
>
>> landraiders would allowthe landraiders to infiltrate, and that would
>> definitely be cheesy.
>
>Okay, relax, there's no cheese here. I'm _not_ saying let the Rhino
>move an extra 30cm. I'm only saying let the infantry inside do what it
>normally does - move an extra 30cm on the first move. The Rhino goes
>just as far as normal. If the infantry doesn't unload, they've lost
>the infiltration move. If they unload, they get an extra 30cm - net
>35cm after the 5cm penalty for unloading.
>
>Also, I believe the discussion had to do with Chaos Space Marine
>Veterans, not Space Marine Scouts. CSM Veterans Infiltrate and can get
>Rhinos without buying them on a separate line. This doesn't matter for
>infiltration, but I thought I'd point that out.
>
>Regards,
>
>- Erik
>
>"Look within. Within is the fountain of good, and it will ever bubble
>up, if you will ever dig."
>- Marcus Aurelius
>
>
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>end
>
>
Received on Wed Sep 03 1997 - 19:38:20 UTC
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