Eugene Earnshaw-Whyte wrote:
>
> Erik K. Rutins wrote:
>
> > In the absence of an article in WD similar to that detailing certain
> > Space Marine chapters, I got to thinking about Ork Tribes. I will soon
> > be engaging a foul ork horde (run by Bart Koehler) in an extended
> > campaign. This got me thinking about Orks and 'options', as it were.
> > I love 'flavor' and the more the better, so that's whence these ideas
> > spring - far from fully formed and seeking constructive comments...
> > I've sent these to Bart for his comments and I'd thought I'd CC 'em to
> > the list.
> >
>
> <snip the actual meat>as far as friendly games go, I think these ideas are
> fine and good, although both sides should probably have a 'flavour
> advantage', so you might want to come up with some special rules for your
> marines (they were drop/aerial assault specialists, weren't they? Maybe
> thats advantage enough in itself... one idea is to add plus one to the
> reinforcement die roll for drop pods and aerial detachments that include
> thunderhawks, to reflect the fact that your chapter is very experienced
> with these operations and can exucute them in minimal amounts of time).
>
The Space Jarheads all ready have a flavor thing, that is offical, done
in the White Dwarf.
> For competitive games against non-buddies, one should probably come up with
> point costs for these abilities, although some will be difficult (the bad
> moons cheap shooty boyz particularily).
>
That we may need to talk about. I read this as being just a way to
force a player to paint his troops, which is a good thing (This comeing
from some one with over 300+ unpainted epic figures)
> Eugene
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Received on Mon Sep 08 1997 - 20:29:06 UTC