> At 16:33 02/01/1997 +1100, you wrote:
> >.For example the last tempest
> > host I took , on the first turn 2 (later found to be empty) thunderhawks
> >charged my 2 firestorms.
> One unit should have fire 2 shots at one, and one at the other. If they
> didn't die, then you fire the other. Remember the snap fire doesn' have to
> target someone close assaulting the unit like ff because you can fire ANY
> time during the movement phase. Of course, using the "every thawk must be
> placed at the beginning of his movement phase" is the real way to go.
> Temp, who also despises thawks
Even that doesnt always help. Sure the thawks all come on at the start
of movement - this at least lets you know how many you have to deal with.phew:)
Unfortunately he gets to start them on different points of the back line
and only one moves at a time. Therefore while a FS has shots left there is only
ever (at most) 1 Thawk in range. I wont even go in to LOS problems here (ie
we set a hight for Thawks and actually figure out LOS rather than just assuming
anything - even something right behind a building - can see it or other flyers)
Its an expensive tactic but it allows at least one turn of free movement for
his marines - often enough to grab objectives / VPs to win the game.....
Received on Thu Jan 01 1970 - 00:00:00 UTC
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