Re: [Epic] Warlock Titan weapons
> > Well, I just got my Warlock Titan in the post today, so here's a question
> > for other Eldar players. I got a pulsar, psi-cannon and a power fist, so what
> > do you find is the best weapon fit? I plan on using the Titan as either a
> > phantom or a warlock, depending on how I feel at the time. Psi-cannon sounds
> > cool but it's only 50cm, and I know everyone likes pulsars (um, except for
> > non-eldar players :)
> > Philip
> Why do we like pulsars - 100 cm range is as good as it gets for these
> titans 2+ hit rolls is excellent, -2 save isnt great but with d6 hits its
> excellent for both stripping void shields or when void shields are gone a bunch
> of -2 hits is usually as good or sometimes better than 1 big hit (ie if it
> scatters).The ability to use the template agaisnt a group of targets isnt
> as good as having multiple dice to spread out but still increases its
Hmmm, well I've read the rules very carefully and I'm not sure that it does
do d6 hits (see my other message). It says you need to "roll 2+ to hit"
(that's ONE hit, therefore ONE void shield down) then
the model "must make d6 armour saves" or something like that - it doesn't
say you get d6 "hits".
> Psi cannons - at least on a warlock titan theyre 4+....With the
> exception of use against GD's the Pulsar is just generally better all round
> (although the question to be asked is do void shields give titans a 4+ vs the
> lance? if they do id say take a pulsar if not the lance may be a good anti
> titan weapon but still I'd take a pulsar.
Good point. It mentions that psi-cannons ignore armour and shields, but it's
> The power fist sucks. The guns arent very impressive and if you
> win in close combat Id rather just get a roll than risking getting nothing
> out of it......).
That's what I thought too, but it looks cool :) It would be worth taking
if you got to roll an extra die. Mind you, against buildings it's useful.
> If theyre your only weapons go for the Pulsar and lance. If you have a
> choice for wing weapons go for both lasers and dont use the rockets (I just
> think the lasers are better - with 0 save mod the rockets arent much good for
> dropping buildings/heavy units and its unlikely that youre ever going to get
> more than 2-3 units under a template anyway......
No choice - I have one of each, but I like the idea of missile launchers.
Received on Thu Jan 01 1970 - 00:00:00 UTC
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: Tue Oct 22 2019 - 13:09:05 UTC