Re: [Epic] Warlock Titan weapons

From: Philip Charlton <philipc_at_...>
Date: Tue, 4 Feb 1997 12:45:20 +1100 (EST)

> >
> > Well, I just got my Warlock Titan in the post today, so here's a question
> > for other Eldar players. I got a pulsar, psi-cannon and a power fist, so what
> > do you find is the best weapon fit? I plan on using the Titan as either a
> > phantom or a warlock, depending on how I feel at the time. Psi-cannon sounds
> > cool but it's only 50cm, and I know everyone likes pulsars (um, except for
> > non-eldar players :)
> >
> > Philip
> >
> Why do we like pulsars - 100 cm range is as good as it gets for these
> titans 2+ hit rolls is excellent, -2 save isnt great but with d6 hits its
> excellent for both stripping void shields or when void shields are gone a bunch
> of -2 hits is usually as good or sometimes better than 1 big hit (ie if it
> scatters).The ability to use the template agaisnt a group of targets isnt
> as good as having multiple dice to spread out but still increases its
> versatility.

Hmmm, well I've read the rules very carefully and I'm not sure that it does
do d6 hits (see my other message). It says you need to "roll 2+ to hit"
(that's ONE hit, therefore ONE void shield down) then
the model "must make d6 armour saves" or something like that - it doesn't
say you get d6 "hits".

> Psi cannons - at least on a warlock titan theyre 4+....With the
> exception of use against GD's the Pulsar is just generally better all round
> (although the question to be asked is do void shields give titans a 4+ vs the
> lance? if they do id say take a pulsar if not the lance may be a good anti
> titan weapon but still I'd take a pulsar.

Good point. It mentions that psi-cannons ignore armour and shields, but it's
not clear!

> The power fist sucks. The guns arent very impressive and if you
> win in close combat Id rather just get a roll than risking getting nothing
> out of it......).

That's what I thought too, but it looks cool :) It would be worth taking
if you got to roll an extra die. Mind you, against buildings it's useful.

> If theyre your only weapons go for the Pulsar and lance. If you have a
> choice for wing weapons go for both lasers and dont use the rockets (I just
> think the lasers are better - with 0 save mod the rockets arent much good for
> dropping buildings/heavy units and its unlikely that youre ever going to get
> more than 2-3 units under a template anyway......

No choice - I have one of each, but I like the idea of missile launchers.

Received on Thu Jan 01 1970 - 00:00:00 UTC

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