Re: [Epic] Some Sample Ork Klans

From: J. Michael Looney <mlooney_at_...>
Date: Sun, 14 Sep 1997 23:55:50 -0500

Matthew Weyna wrote:

> > And Yes Matt, you will be facing them next week.



> Um, how many ways can I say "OH SH*T....."

Oh quite whinning, those are just the ones I have finished painting. If I
wanted to get ugly I do have that box of 100+ old battle wagons and 200+ ork
infantry stands.

> Anyways, I have been meaning
> to ask, II cant seem to find any Imperial Artilery, but I wave a bit of
> Squat artillery. I was going too use the Mortars and Thudd Guns. Any
> ruleings?

If it were me, and it is, beacuse I am who you are playing....

Thud Guns:
As Heavy Art execpt Move is 10 cm.
Counts as Inf for transport (yes that means you can tow it behind an APC or
land raider).
Cost 34 pts (Heavy Art cost - 7 points (basic APC cost)

Mole Mortars:
As Griffen, execpt move 10cm
Counts as Inf (as above)
Cost 12 points (19 - 7)

I would say that 'Towed" guns can be towed at a rate of 1 per APC, with
that APC carrying 1 unit of grunts (it can be assumed that the other unit is
the gun crew)

Add them into the IG list in the Artillery Detachment.
They have the option of having their own prime mover
    + Rhino 7pts
    + Chimera 14pts

Any body else have any comments? This will be added into my house rules
pages fairly soon, BTW



> Just basic artilery is what I was hopeing for. No special
> little rules, no nothing. I just dont have the minis. And with that kind
> of force, I think Ill need all the artillery I can get my hands on.

I have a gross lot of mole mortars and several SPG, if you want to use
mine...
Received on Mon Sep 15 1997 - 04:55:50 UTC

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