Re: [Epic] Re: [GW] Rules Creep (was Couple Questions)

From: Chris White <chris_at_...>
Date: Tue, 16 Sep 1997 14:50:55 -0700

At 05:02 PM 9/16/97 -0400, you wrote:
>Chris White <chris_at_...> writes:
>> At 12:14 PM 9/16/97 -0700, you wrote:
>> I disagree that 'Nids are bad; they are just balanced a
>> different way:
>> Lots die on the way to H-t-H, then they tear it up. You just need to pick
>> your targets well, persevere, and lay down _some_ covering fire
>> (admittedly, about the best you can do), then it's possible to win.
>
> I dunno. I hear that one of the best anti-Tyranid tactics is
>to force them to field their Hormagaunts WYSIWYG (or was that
>Termagents). This says to me that something is wrong. The only
>reason most Tyranid players don't swamp the board with these 6 point
>units is because they come 2 to a blister and cost a lot.
> IIRC, they're a lot like an IG Guardsman, except they move
>over twice as fast and cost 1/2 as much. The ultimate screening
>troop...
>
>Mark
>
>
        The Eldar have the same problem re: Wraithguard. Each blister of one (yes
1) costs $9.95 US, but the minimum unit size is 5. Yes, they are powerful,
but even in a 1000 pt army would only consist of 1/4 your army. For $50 -
60 (after tax)? Phew!


Nickles
Received on Tue Sep 16 1997 - 21:50:55 UTC

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