Re: [Epic] Epic 40k _at_$%!

From: <duckrvr_at_...>
Date: Thu, 06 Feb 1997 13:14:04 -0600

At 12:43 PM 2/6/97 -0500, you wrote:
>> From: duckrvr_at_...
>>
>> IMHO, GW would benefit greatly from structuring their rules like a classic
>> wargame (i.e. D2.3.10) for design purposes. At least this would help them
>> avoid vaguely described interactions when describing all their "rules
>> exceptions." It would also speed up and make their Q&A more regular, not to
>> mention less frequent and less necessary. After they have organized all
>> their rules, THEN they can go back and add fluff.
>>
>> Who can get a message to AC and JJ? I think I need to tell them this
directly.
>
> I think Andy's already weighed in on this one, back when he
>first came on the list. Basically he said (IIRC) that rules written
>in such a manner are boring and that he had no desire to structure
>their rules in such a manner. *shrug*
>
>Scott
>shupes_at_...

No, no, no. You misunderstand. I don't want them to publish them in
wargam-ese. But if they would structure them that way when developing them,
then they would avoid the amazing amount of vague rules and dunderheaded
clarifications. Once they unscrew the rules from a technical standpoint,
then they can add the background stuff.

Temp
Received on Thu Feb 06 1997 - 19:14:04 UTC

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