>> From: phaley_at_... (Perrin Haley)
>>
>> >movement rules.They were as follows:(with the exception of phase 3 that
>> >was Tony's idea)
>> >
>> >Phase 1; Charge orders
>> > Titans and super heavies
>> > Knight and knight class
>> > All vehicles and troop stands
>> >Phase 2; Advance orders
>> > Titans and super haevies
>> > Knight class units
>> > All vehicles and troop stands
>> >Phase 3; command units (regardless of what type of figure they are)
>>
>> So according to this chart, a Dominatrix would be impossible to pin in CC!
>
> How so? Titan or super-heavy charges the Dom in Phase 1,
>the Dom is now pinned. Catching the Dom in CC with non-super-heavies
>will be tougher, but otherwise it's no more powerful.
Whoops!! Guess I missed that one. (Gosh, I feel silly.) Well, a Dom
would still be *really* hard to pin in CC.
> Handling skimmers on advance orders is the real problem here.
Up! I think Scotty has spotted a hole in the rules!
>Scott
>shupes_at_...
Perrin
____________________________________________________
"...I could never become a prophet...just
a critic - which is a poor thing at best,
a sort of fourth-rate prophet suffering
from delusions of gender."
-Jubal Harshaw, "Stranger in a Strange Land"
____________________________________________________
Received on Fri Feb 07 1997 - 00:35:55 UTC
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