On Thu, 6 Feb 1997 duckrvr_at_... wrote:
>
> I agree that the game is often decided on turn 2, but very rarely have I
> seen a game actually end in 2 turns, and we had a chaos player who aimed for
> 4 turns. If it went that long he won, if it was shorter he usually didn't.
> I've only seen one game that ended in one turn. The guy was completely
> psyched out and did colossally stupid things. I had no mercy, and almost
> felt bad later . . . :). Anyway, how is your overall win/loss average
> aiming for turn 2? I only try it if something went amazingly well on turn 1.
>
Turn one win is hard, but it can be done. A good plan that is executed as
invisioned can do it. Turn two happens all the time, probably about half
to two thirds. As for wins, I do pretty good. You would probably have to
ask Jason (a friend from OU who is on the list) how I do.
> >> But back to the fighting chaos problem . . . How about letting his thawks
> >> go? Take your lumps on turn 1, but set up to counter strike. Pick three
> >> objectives you think you can hold with no problem and commit just enough
> >> troops to hold them. Pick two more you think you can take and position your
> >> troops to take them. Of course you will have to keep your troops more
> >> concentrated to defend against the thawks, but if you bait him into
> >> deploying all of them turn 1, then he has nowhere to go from there.
> >> Besides, all his chaos marines will be near/in your lies while his plodding
> >> hth troops aren't across the board. Take lots of CC guys and hammer his
> >> marines into oblivion.
> >>
> >Good solid advice.
>
> Thanks
>
> >I don't much like the idea of letting the Chaos player
> >gain that many objectives.
>
> Remeber, I said lock 3 of them down 1st turn. Anything close to your line
> is usually easy to capture, and there are usually 3 within easy distance. If
> the thawks are close to your line, you can dog-pile them. If they go
> midboard, then he didn't really get anything out of them that rhinos wouldn't do
>
Didn't intend that to sound as negative as it did. But, from the Chaos
point of view (and I play chaos and use thawks) if you let me take five
objectives in a decent sized battle (4000pts) you are probably going to
lose on that turn or the next. There is a good chance that I will be able
to take one of those protected objectives also (maybe two) if I decide to
get greedy. All I have to do is play
the right Chaos card and kill everyone on the objective that is closer
than I am. If you only contest me on three objectives, you might find
that I control eight objectives at the end of the turn (ehhhh, maybe).
Now of course I often deploy a Khorne only army and it can be depressing
to face off against that much Khorne stuff when I am ahead in VP (two
LOB, four det daemon engines, maybe a Banelord or three) so for someone
else this may not be true.
I agree with your remarks about the rhino thing. It is one of the reasons
I'm not a huge (only big) fan of the thawks. I just find that I can get
more out of my rhino detachments half the time. I really only find that I
use thawks for a couple of things:
1) hitting DEEP into my opponents territory (I'm not after
objectives, I want those doomweevers!)
2) Hitting a high value target (Titan surrounded by detachment of
marines)
3) Reinforcing the assault on another target (strike across the
board)
4) I pretty much always start them on the board first turn
I don't see a lot of "put the whole legion in thawks and off we go", maybe
it is just me. In a typical legion I might put one detachment in a Rhino
detachment, one in Landraider detachment, and one in a thawk. I'll
usually deploy two (maybe three) legions and perhaps put one extra
detachment in a thawk (maybe). Does me pretty good.
Ramble, ramble, way off topic.
Slightly more on topic. If he is throwing out decoy thawks then just
wait for the ones you KNOW have troops in them. Who cares if he CC's your
Firestorms, move your own troops in. If he uses them as fire support then
gun them down with your FF stuff.
Chad Taylor
Received on Fri Feb 07 1997 - 03:26:39 UTC
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