> ------> In WH40K you fire One missile at a time, (I believe there is a
> limited salvo option) but once you run out, your out. OK for that game,
> but one thing Epic doesn't need IMO is supply rules. You could work up
> some kind of system using counters, but we already have the heavy
> barrage every other turn rule, and I'm not sure it would be worth a real
> add on. Could borrow something from another game (Necromunda?) and just
> say on a bad roll somebody's out of ammo - make the rolls a little more
> exciting...
> Call it the "limited ammo" special rule and stick it on mega cannons,
> barrages, etc.
Actually the whirlwind fires two missiles at a time. Thus in a 'normal' 4
turn game of WH40K ammo is not a prob(5 salvos loaded). However anylonger
than 5 turns and you had better watch your ammo.
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The point is that the chicken crossed the road. Who cares why?
The end of crossing the road justifies whatever motive there was.
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jcm05_at_...,
http://rabble.uow.edu.au/people/asmodean
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Received on Sat Nov 15 1997 - 04:31:32 UTC