Eugene Earnshaw-Whyte wrote:
>
> Having rules for tanks to go hull-down is a sensible enough addition, but since
> most of the good tanks have armour values of 6 anyway, going hull down either makes
> them invulnerable or does nothing, according to the rules you suggested (since you
> can't roll 7's on six-sided dice).
Standard GW method for rolling 7+ on 6-sided dice: For every
six you roll, roll that die again. Your final score depends on what
you got for the 2nd roll -
1-3 4 5 6
--- - - -
6 7 8 9
So to roll a 7, you need to first roll a 6 then a 4+.
Scott Shupe
shupes_at_... shupes@...
http://www.rpi.edu/~shupes
***********************************************************************
"Military justice is to justice what military music is to music." -
Groucho Marx
Received on Mon Nov 17 1997 - 18:23:29 UTC