Re: [Epic] Hull Down, AT shots, other stuff
Scott Shupe <shupes_at_...> writes:
> Eugene Earnshaw-Whyte wrote:
> >
> > Having rules for tanks to go hull-down is a sensible enough
> > addition, but since
> > most of the good tanks have armour values of 6 anyway, going hull
> > down either makes
> > them invulnerable or does nothing, according to the rules you
> > suggested (since you
> > can't roll 7's on six-sided dice).
>
> Standard GW method for rolling 7+ on 6-sided dice: For every
> six you roll, roll that die again. Your final score depends on what
> you got for the 2nd roll -
>
> 1-3 4 5 6
> --- - - -
> 6 7 8 9
>
> So to roll a 7, you need to first roll a 6 then a 4+.
Yeah, it seems to be in every other game.... Though
personally, I think that if you have 6+ armor, putting a measly pile
of boulders between you and the enemy isn't going to stop many more
bullets.
Mark
Received on Mon Nov 17 1997 - 18:32:57 UTC
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