Re: Sv: [Epic] How are Pulsar shots resolved ?

From: John Chapman <john_at_...>
Date: Thu, 20 Nov 1997 10:30:03 +1100 (EST)

> Method 2 : Many targets per Pulsar (A few destroyed LRs)
> 1) Determine how many shots you have got
> 2) Select targets
> 3) Resolve AT-shots
> Method 2 is most correct. You select one enemy detacment, since
> one SHW can not spilt its fire between multible opponents. Then
> roll 1D6 and select that many targets from the enemy det. This can
> leed to an over-kill, but if roll, say a 5, then you can just opt to shoot
> at 5 different LRs.

        I think the main question is how does part 1) work wrt blast markers.
Ok we've heard that 1 Pulsar can get negated with 1BM. Ok but artillery
(which from the looks of the rules should be negated with 1BM) calculates FP
first (based on number of stands under template) then subtracts for BMs. To stay
 consistant shouldnt the pulsar roll for number of shots and then reduce this
value by the number of BMs ? Am I missing something?
Received on Thu Jan 01 1970 - 00:00:00 UTC

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