Re: Sv: [Epic] How are Pulsar shots resolved ?

From: Stephen Sheldon <stephes_at_...>
Date: Wed, 19 Nov 1997 16:37:10 -0800 (PST)

>
> > Method 2 : Many targets per Pulsar (A few destroyed LRs)
> > 1) Determine how many shots you have got
> > 2) Select targets
> > 3) Resolve AT-shots
> >
> > Method 2 is most correct. You select one enemy detacment, since
> > one SHW can not spilt its fire between multible opponents. Then
> > roll 1D6 and select that many targets from the enemy det. This can
> > leed to an over-kill, but if roll, say a 5, then you can just opt to shoot
> > at 5 different LRs.
>
> I think the main question is how does part 1) work wrt blast markers.
> Ok we've heard that 1 Pulsar can get negated with 1BM. Ok but artillery
> (which from the looks of the rules should be negated with 1BM) calculates FP
> first (based on number of stands under template) then subtracts for BMs. To stay
> consistant shouldnt the pulsar roll for number of shots and then reduce this
> value by the number of BMs ? Am I missing something?

Pulsars are a single SHW, therefore the BM will negate the effect of it,
same with artillery, a barrage is negated by one BM. The way it works is
the BMs negate one SHW or one fp, since pulsars are considered a single
SHW, the BM negates them.
Steve

-- 
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Received on Thu Nov 20 1997 - 00:37:10 UTC

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