Re: [Epic] Epic 40 K newbie in need of help

From: Thane Morgan <thane_at_...>
Date: Fri, 05 Dec 1997 00:02:01 -0700

John Chapman wrote:
>
> > 3 Aspects w/JP + Exarch 5 Aspects w/JP + Exarch
> > 2 Aspects w/JP + Warlock
> > +25 HQ
> > This is one of the nastiest close combat det.s ever seen. A move of 30/45
> > and a CC factor of 48 with 2 psykers. Some tyranid units envy this. The
> > only problem being that it is still only 10 bases with 4+ armor. They dont
> > take fire very well. Use a coule of vampires to drop them on the other
> > guys backline and you can cause some major havoc. Even if you win every
> > fight your combat effectiveness will drop fast as you take casualties so
> > dont try to attack with one or even just 2 of these detachments.
> For 2 extra points I dont know why the warlocks dont have exarchs with
> them too.
> That brings up a point in 40K whats the usual aspect warrior to exarch
> ratio? Im finding my armies tend to range between 7-1 to 4-1 (ie btw 2/3 and
> all (rarely) of my aspects get exarchs. (yes I lose sleep over this sometimes
> :) ).
> >
> > Harlequins have some possibility also. The GreatHarlequin and ShadowSeer
> > both have a CC of 8!!! Put a bunch of these in some wave serpents and go a
> > stompin.
> >
> > have not played with the Phantom or Revenant yet so have no idea how good
> > they are. They look good on paper but you never know.
> >
> Phantom - add a CC weapon and if you can advance through cover you
> have the ability to trash an awful lot of titans in CC. Ive had imperators
> running scared.....The down side is that CC will often kill you too. As long
> as you target warlords and Imperators 1-1 trades look good. I usually upgrade
> the phantoms to warlocks.
> Other titan weapons - pulsar - the 60 range is good. Still,only getting
> d6 AT shots each pulsar is worth just under 2 Land raiders of shooting power...
> and the LRs go first...
> D Cannon - really only worth it against war engines - more specifically ones
> with shields. Theyre especially effective at taking down warhounds but against
> normal troops one shot at somewhere btw 2 and 6 plus is pretty poor...
> Revenants - the same thing applies with pulse lasers as does the
> pulsar - even more so. Even worse you dont even have the 60 range which lets
> you sit back and avoid all those 45cm shots your opponent has.
> Ok the important bit - damage capacity. I might be unlucky but as soon
> as any reasonable amout of firing is directed at the titans they fall apart.
> Sure they have a 2+ fixed but with 5 armour and being a war machine units with
> FP rack up a lot of dice - 1/12 of which are going to cause crits.
> I had one titan shot at by 4 marine HW stands on OW. 3 shots hit ,
> all 3 went through for a critical - end of titan. Sure they dont get knocked
> down like other shields but every hit is scary(and I hate how many go through,
> its probably just me but Ive seen about 1/3 hits penetrate rather than the
> expected 1/6 - maybe my luck will change tomorrow).
> On the up
> side eldar crits do a little less than on imp titans (will probably take 3
> to kill a phantom). Also in CC your holofields may save you while the oppsing
> titans shields wont help it. For a revenant a holofield is probably better
> protection than the 2 shields on a warhound (for shooting Id rate a holofield
> as being about 3-4 void shields worth of defense).
> Basically eldar titans are good CC titans (with high assault for their
> points and good move and holofields) but average gun platforms. I think
> theyre best as short range war machine killers but maybe a mix of cc weapon/
> pulsar is best to give some long range ability too. Of course if your opponent
> doesnt take many war machines the CC weapon is a waste.......
> >
> Just a few thoughts
> JAcWhats funny is that in real epic, the phantoms had the best armor short
of an imperator. They did suffer less for penetration, and repaired
faster too. They also were more manueverable. A friend of mine would
constantly take six phantoms against me, and he'd always end the game
with at least 4 standing, usually missing half of their weapons.

I think that the points for them reflects their lesser abilities now,
though.

Thane
Received on Fri Dec 05 1997 - 07:02:01 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 13:10:05 UTC