Re: [Epic] Warlock Titan weapons

From: Brett Hollindale <agro_at_...>
Date: Tue, 11 Feb 1997 11:56:13 GMT

At 12:26 PM 4/2/97 +1100, you wrote:
>>
>> Well, I just got my Warlock Titan in the post today, so here's a question
>> for other Eldar players. I got a pulsar, psi-cannon and a power fist, so what
>> do you find is the best weapon fit? I plan on using the Titan as either a
>> phantom or a warlock, depending on how I feel at the time. Psi-cannon sounds
>> cool but it's only 50cm, and I know everyone likes pulsars (um, except for
>> non-eldar players :)
>>
>> Philip
>>
>
> Why do we like pulsars - 100 cm range is as good as it gets for these
>titans 2+ hit rolls is excellent, -2 save isnt great but with d6 hits its
>excellent for both stripping void shields or when void shields are gone a bunch
>of -2 hits is usually as good or sometimes better than 1 big hit (ie if it
>scatters).The ability to use the template agaisnt a group of targets isnt
>as good as having multiple dice to spread out but still increases its
>versatility.
> Psi cannons - at least on a warlock titan theyre 4+....With the
>exception of use against GD's the Pulsar is just generally better all round
>(although the question to be asked is do void shields give titans a 4+ vs the
>lance? if they do id say take a pulsar if not the lance may be a good anti
>titan weapon but still I'd take a pulsar.
> The power fist sucks. The guns arent very impressive and if you
>win in close combat Id rather just get a roll than risking getting nothing
>out of it......).


Oh no, the power fist is so good you should get two and fix one so it's
usable on the left hand...

But seriously, go for the pulsar and the power fist - you'll need the extra
d6 to win the CC and if you aren't in CC then the 4d6 hit on a 4+ are just
fine...

Agro


> If theyre your only weapons go for the Pulsar and lance. If you have a
> choice for wing weapons go for both lasers and dont use the rockets (I just
>think the lasers are better - with 0 save mod the rockets arent much good for
>dropping buildings/heavy units and its unlikely that youre ever going to get
>more than 2-3 units under a template anyway......
> well thats how I see it
> JAC
>
Received on Tue Feb 11 1997 - 11:56:13 UTC

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