RE: [Epic] New rules for defending in CC

From: Kalle Marjola <kalle.marjola_at_...>
Date: Wed, 10 Dec 1997 11:58:24 +0200

> In any case, I think that you're just trying to compensate
> for a symptom of the real problem, which is that assault troops
> move too damn fast. To solve that, you could modify the transport
> rules in a few ways. For instance, you could apply the 5cm
> penalty before any charging bonuses. Or, use the SM rule where
> if the transport uses, say, 60% of it's movement, the troops
> inside can only use 40% of theirs.
>
        Well immediately after I read the rules of the E40k and played a

        test game I changed them to that; or to be more precise, 5 cm or

        % of movement, whichever is more.


> > Troops IN COVER that loose a CC or a FF don't have to run if their
> > attackers can't enter that type of cover. Of course, they won't be
> killed if they
> > choose to stay and thereby remain within 15 cm of the enemy.
>
        Just a question:
        Is there any rules that you can/can not assault troops in
        impassable terrain? At least in old SM (If I remember correctly)

        you cannot charge troops in a cover you cannot enter...
        Anyway, this is how we played that in our last match of E40k.
Thus,
        you cannot charge infantry in a building with vehicles.
         

                                        &Kalle,
http://www.iki.fi/marjola/
Received on Wed Dec 10 1997 - 09:58:24 UTC

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