Re: [Epic] off topic:Wd leaderless?

From: Thane Morgan <thane_at_...>
Date: Thu, 01 Jan 1998 12:02:16 -0700

HornedRat wrote:
>
> << To cut the story short, he got pretty worked up over the whole matter. Me
> thinks this is because E40K sales has been very disappointing. And the
> feedback that these GW guys get is that E40K is too simple as compared to
> Epic. Mayhaps someone could compile the mails that just went on a few days
> ago on the list :) >>
>
> I think the big problem E40k is having, is that there really is no target
> audience for it. It's a game that allows nothing but tactics. Powergamers
> (which would, unfortunately, mean many younger people who have begun to play
> 40k and WHFB within the past few years) see no value in it. Even if they go
> buy the most expensive models they can find, a superior enemy general will be
> able to overcome that. I've seen 900 points of Eldar infantry take down an
> Imperator in two turns with minimal casualties (which makes sense, not much a
> bunch of Titan crewmen can do about Aspect Warriors rampaging through their
> vehicle). Many Epic veterans are horribly bitter about the fact that GW
> totally redesigned their game. The old Epic was much more of a 40k with
> smaller miniatures game. E40k's rules match the scale of the miniatures. You
> have to look at the whole picture to play the game, not just individual units
> (like you would in 40k). A company of Space Marines firing at a detatchment
> of Aspect Warriors (doesn't matter what kind) in SM/TL would result in the
> destruction of the Eldar (hehehe), and you'd get the same result in E40k, just
> a lot faster. And it doesn't matter how the Aspect Warriors would kill, maim,
> or burn the Marines once they got close, it just matters that they would.
> But, this is a hard concept for young 40k players, or old SM/TL vets to
> understand. They want this model to shoot at that one, etc, etc... Maybe,
> someday, E40k'll catch on.
>
> HornedRat

I can only assume your analysis of old epic comes from not playing it.
The tactics in Epic were far more intricate than current rules allow;
you might as well play with colored blocks of paper now. Sure there were
problems, but they could have been easily remedied with lobotomizing it.

Thane
Received on Thu Jan 01 1998 - 19:02:16 UTC

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