Re: [Epic] off topic:Wd leaderless?

From: HornedRat <HornedRat_at_...>
Date: Wed, 31 Dec 1997 18:24:40 EST

<< To cut the story short, he got pretty worked up over the whole matter. Me
 thinks this is because E40K sales has been very disappointing. And the
 feedback that these GW guys get is that E40K is too simple as compared to
 Epic. Mayhaps someone could compile the mails that just went on a few days
 ago on the list :) >>

I think the big problem E40k is having, is that there really is no target
audience for it. It's a game that allows nothing but tactics. Powergamers
(which would, unfortunately, mean many younger people who have begun to play
40k and WHFB within the past few years) see no value in it. Even if they go
buy the most expensive models they can find, a superior enemy general will be
able to overcome that. I've seen 900 points of Eldar infantry take down an
Imperator in two turns with minimal casualties (which makes sense, not much a
bunch of Titan crewmen can do about Aspect Warriors rampaging through their
vehicle). Many Epic veterans are horribly bitter about the fact that GW
totally redesigned their game. The old Epic was much more of a 40k with
smaller miniatures game. E40k's rules match the scale of the miniatures. You
have to look at the whole picture to play the game, not just individual units
(like you would in 40k). A company of Space Marines firing at a detatchment
of Aspect Warriors (doesn't matter what kind) in SM/TL would result in the
destruction of the Eldar (hehehe), and you'd get the same result in E40k, just
a lot faster. And it doesn't matter how the Aspect Warriors would kill, maim,
or burn the Marines once they got close, it just matters that they would.
But, this is a hard concept for young 40k players, or old SM/TL vets to
understand. They want this model to shoot at that one, etc, etc... Maybe,
someday, E40k'll catch on.

HornedRat
Received on Wed Dec 31 1997 - 23:24:40 UTC

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