Re: [Epic] Imperial Guard Detachments

From: Jesse <fade_at_...>
Date: Mon, 5 Jan 1998 13:08:51 -0600 (CST)

On Sun, 4 Jan 1998, HornedRat wrote:

> Detatchment 1; 3rd Macragge, A Company
> Command HQ (psyker)
> 1st Platoon- 2 tac, 1 support
> 2nd Platoon- Command squad, 2 tac, 1 support
> 3rd Platoon- Command squad, 1 tac, 2 support
> Auxilia- 2 Ogryn units, 2 Hydrae

This is very similar to my big infantry detachment. The only thing i would
add is a couple of hellhounds. If someone manages to assault this
detachment (which is likely given their slow speed) they can help a lot.

> Detatchment 2; 3rd Macragge, 1st Tank company
> Commander in Leman Russ
> 3 Leman Russ squadrons of 3 tanks each (ten Russes total...ahh...)
> Squadron of 3 Hellhounds
> Auxilia- 2 IG tac squads, each in a Chimera, 2 Hydrae

Again, very similar. although, i leave out the hellhounds and hydras in
this case. Without them, this detachment is fast enough to keep itself out
of most assaults (there is always the exception of a big mycetic swarm
dropping next to you after you've already moved *shiver*) The hydras will
slow this detachment down even more given their 15cm speed. I'd rely on
thunderbolts on intercept orders to protect you from airstrikes.

> Detatchment 3; 3rd Macragge, 1st Artillery company
> Commander in Bombard
> 2 Basilisk batteries of 3 each
> 1 Battery of 3 Bombards
> 1 Deathstrike
> Auxilia- 2 IG support squads, each in a Chimera, and 2 Hydrae

Whoa! this detachment has got to be well over 600 pts! It's definitely
very deadly at long range but i'd be afraid of investing so many points in
a single detachment. Also, you probably don't need the chimeras for the
infantry. If you decide to move this detachment, they won't have any
problem keeping up on foot. (they have the same speed as the bombards)

> Detatchment 4; 3rd Macragge, Super Heavy Tank company
> A Baneblade and a Shadowsword

I just love the IG super heavies. I would go with 2 baneblades and 1
shadowsword if you have the points. At 45cm range the 16 firepower of the
baneblades give two automatic blast markers. The shadowsword is almost a
neccesity when taking on other warengines. Unless they happen to be eldar
titans. Some days nothing short of a tac nuke will scratch em and on
others a pointy stick will do. (Auto criticals on every hit *ouch*)

> Detatchment 5; Imperial Navy stuff
> 6 Thunderbolts, and 2 Marauders (I think). I'm not sure how many detatchments
> this'll actually be.

I havn't had much luck with flyers on ground attack missions. But that may
be due to my habitual bad rolling.

Hopefully this will help you strike fear into the enemies of the imperium.
I'm working on my tyranid opponent. I think he was almost scared last
game, but he may have been just stifling a laugh.
jesse

FOR THE EMPEROR!
Received on Mon Jan 05 1998 - 19:08:51 UTC

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