> From: Peter Ramos <pramos1_at_...>
>
> PINNING: WHAT RULES TO USE!
>
> Obviously the present system is source of problems since the rules leave
> many loopholes or illogical situation.
Such as?
> These are my ideas on the pinning system;
> 1-There are many unit designation, it would be good to contract them to
> less number of categories, maybe like: titan classed vehicles(titans and
> collosi), knight class(for lack of a better term)
Super-Heavy works fine for me.
>-these include
> shadowsword type heavies and regular knights since I think their mass
> and strength are comparable.Ground trops(include all vehicles and troop
> stands) and finally skimmers. also units should belong to one group and
> no more than one category should apply.
What's wrong with the current system? I don't see why
skimmers should be a class unto themselves, how do you determine
what they can be? ie can landspeeders pin a shadowsword? a land
radier? can a tempest?
> example-the tempest, it is a (in my category) knight class and has the
> restrictions of such, it is not a skimmer, this is not to say it cannot
> pop-up or use other privelages of anti-grav motors, this is to separate
> the concept of skimmer from an ability(pop-up),
Why? At this point I have to say you're just making things
needlessly complicated.
Scott
shupes_at_...
> so when you refer to
> skimmer you are refering to apinning class, not abilities, these will be
> clearly explained in each models description.
>
> Pinning will be kept simple; a unit may pin units of equal or lesser
> category( titan may pin landraider not the other way around). Skimmers
> may only be pinned by other skimmers. These were the basic pinning rules
> before TL.
Received on Thu Feb 13 1997 - 15:18:26 UTC
This archive was generated by hypermail 2.3.0
: Tue Oct 22 2019 - 13:09:07 UTC