Re: [Epic] Net epic

From: Jason Robinson <ewing_at_...>
Date: Thu, 13 Feb 1997 18:48:09 +0200 (EET)

On Wed, 12 Feb 1997, Peter Ramos wrote:
> COMBAT PHASE
> I guess we all recognize that this is the meat of the game, but all the
> phases dont need the same attention. shooting will be kept as in present
> version(alternating fire of units)

 Are we discussing the actual shooting system (dice rolling, modifiers,
 etc) now or later?

> These are my ideas on the pinning system;
> 1-There are many unit designation, it would be good to contract them to
> less number of categories, maybe like: titan classed vehicles(titans and
> collosi), knight class(for lack of a better term)-these include
> shadowsword type heavies and regular knights since I think their mass
> and strength are comparable.Ground trops(include all vehicles and troop
> stands) and finally skimmers. also units should belong to one group and
> no more than one category should apply.
> example-the tempest, it is a (in my category) knight class and has the
> restrictions of such, it is not a skimmer, this is not to say it cannot
> pop-up or use other privelages of anti-grav motors, this is to separate
> the concept of skimmer from an ability(pop-up), so when you refer to
> skimmer you are refering to apinning class, not abilities, these will be
> clearly explained in each models description.
> Pinning will be kept simple; a unit may pin units of equal or lesser
> category( titan may pin landraider not the other way around). Skimmers
> may only be pinned by other skimmers. These were the basic pinning rules
> before TL.
> These are just ideas, of course, ideas are greatly appreciated!

 Sounds fine. Adding the "skimmers pin skimmers" and redefining some
 of the units later, but otherwise using the current system, right? :)
 (the current system works fine, imho, with a few additions)

        - Jason
Received on Thu Feb 13 1997 - 16:48:09 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 13:09:08 UTC