Re: [Epic] Fate Cards

From: Alan E & Carmel J Brain <aebrain_at_...>
Date: Wed, 28 Jan 1998 19:07:10 +1000

Alun Gallie wrote:
>
> Hi Guys,
>
> I have just aquired a spare set of fate cards from the WD for the non-imp
> races and using a little creative scanning, cutting and glueing want to
> create a set of race specific Squat fate cards for use in mine and Chris's
> Karak Dur campaign (2nd mini battle to be fought today) I want four cards
> (the same as other races)They will need two effects on each card. Two will
> be rerolls, two will be psychic in nature and then the four unique events.
> If anyone has suggestion for any of these please, remember they need to be
> balanced.

Secret Tunnels:
One Squat Detachment, including Infantry, Vehicles or even SuperHeavy
Vehicles, that enters play does so as if by Drop Pods.
Play at the beginning of your Movement phase, after rolling for
reinforcements.
(Counter Attack)

Wisdom of The Ancestors:
Gain Initiative this phase.
Play after drawing a chit for initiative for any phase.
(Psychic Blast 2)

Psychic Force Shield:
Nullify any Psychic Card
Play immediately after an opponent plays a card.
(Counter Attack)

Grudge:
All units in one detachment in base-to-base contact with an enemy
detachment gain the Rampage ability this turn.
Play immediately before rolling dice for Assault.
(Psychic Blast 1)

 
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Received on Wed Jan 28 1998 - 09:07:10 UTC

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