Re: [Epic] Net Epic: First Fire & Command Units
On 13 Feb 97 at 9:15, duckrvr_at_... wrote:
> At 03:18 PM 2/13/97 +0200, you wrote:
>
> >How about modifying the rule to read as something like:
> >"A command unit cannot be shot at if there are closer targets to the
> >shooting unit that are damagable by the shooting weapon".
> >
> >S. Birol Akmeric
> >
> >nethol_at_...
>
> We always used a house rule that only models of the same class (i.e.
> infantry, vehicles, shv) screened command units. So if your Warlock is the
> only troop stand next to that detachment of falcons, Oh ,well. If you need
> rationale, then just say that the commander, being of a different class,
> stands out. The rationale behind not allowing fire at command units was
> that you couldn't pick them out under normal circumstances. I think you
> would be able to in this situation.
This isn't a house rule. This is standard Epic. Look at TL p. 28.
> We also used a rule that you could "walk" fire onto a command unit. If the
> commander was mixed in with troops and you had multiple shots, an
> appropriate portion of the shots could be assigned to the command unit. So
> if a superheavy company was lined up across from a titan with a plasma
> destructor (is that the one with four shots?) the titan could fire one shot
> at each tank with the remainder being assigned to a non-command unit. This
> gave command units a chance to be killed from "random" fire without letting
> them be singled out.
>
> Temp
This *is* a house rule :) but sounds reasonable.
Seth Ben-Ezra
Great Wolf
Received on Thu Feb 13 1997 - 19:45:19 UTC
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