Re: [Epic] Net Epic: First Fire & Command Units

From: Brett Hollindale <agro_at_...>
Date: Thu, 13 Feb 1997 21:29:48 GMT

At 09:15 AM 13/2/97 -0600, you (Temp) wrote:
>At 03:18 PM 2/13/97 +0200, you wrote:
>
>>How about modifying the rule to read as something like:
>>"A command unit cannot be shot at if there are closer targets to the
>>shooting unit that are damagable by the shooting weapon".
>>
>>S. Birol Akmeric
>>
>>nethol_at_...
>
>We always used a house rule that only models of the same class (i.e.
>infantry, vehicles, shv) screened command units.


Actually, this isn't a house rule. You will find it in TL.


>So if your Warlock is the
>only troop stand next to that detachment of falcons, Oh ,well. If you need
>rationale, then just say that the commander, being of a different class,
>stands out. The rationale behind not allowing fire at command units was
>that you couldn't pick them out under normal circumstances. I think you
>would be able to in this situation.
>
>We also used a rule that you could "walk" fire onto a command unit. If the
>commander was mixed in with troops and you had multiple shots, an
>appropriate portion of the shots could be assigned to the command unit. So
>if a superheavy company was lined up across from a titan with a plasma
>destructor (is that the one with four shots?) the titan could fire one shot
>at each tank with the remainder being assigned to a non-command unit. This
>gave command units a chance to be killed from "random" fire without letting
>them be singled out.


Yeah we do it that way too...

Agro



>
>Temp
>
>
Received on Thu Feb 13 1997 - 21:29:48 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 13:09:08 UTC