Re: Squat Army WAS Re: [Epic] Knights(Lil' bit off topic)

From: Thane Morgan <thane_at_...>
Date: Thu, 05 Feb 1998 21:57:25 -0700

Sean A. Upchurch wrote:
>
> On Wed, 4 Feb 1998, A. Allen McCarley wrote:
>
> > I do agree with you on the lack of character. When we complain to our
> > squat player about his army makeup, he points to the army list and
> > asks what else he should take. (Sometimes we say "infantry", but we
> > know that getting him to take infantry is a lost cause.) A Dozen or
> > so Overlords can hold the line while 6 Goliath's pound the enemy into
> > oblivion. A few squads of Gyrocopters are more than capable of harrassing
> > the flanks. It always works, so why change it?
>
> Umm, 'cause everyone's complaining. It also helps with the variety and
> keeps the army from being a bit stale. Sure you'll win every time if you
> always have solid lines of Overlords backed by Goliaths, but where did the
> fun go?
>
> We have lost 3 Squat because of exactly that. 2 under SpMar, 1 under E40K.
> The first perfected the Goliath+Colossus+Biker Guilds rush and then quickly
> found his girlfriend *much* more interesting. Before we'd get him to play
> every other week -- after, maybe he'd play 1/year. The 2nd declared that
> "a trained monkey could play the Squats" and promptly left for WHFB and
> Napoleonics. 3rd bought the 1st's army and, armed with CitJournal, found
> the Goliath+support weapon+thunderer trick. After he smashed my 2K Tyranid
> horde in the fire phase of turn 1 [1/3 casualties, 3/4 army morale gone by
> end of turn] I haven't seem him for 4 months despite the fact that he's
> on our "I'm playing this week" mailing list.
>
> As someone who has built the EPIC group from myself and 2 buddies to a height
> of 9 and am currently watching it dwindle down to probably 2 [we have 5 now
> -- one never shows, one will graduate, one is the Squat] I'm passing this
> along as a warning/caution. It is *very* easy for the Squat player to get
> bored and move on to other things. Partly, it the fault of their restrictive
> lists [in both games] and partly it's the fault of arty heavy armies since
> they work best when holding ground and rolling dice as much and as fast as
> possible.
>
> Try some special scenarios too. See how "Arty Boy" handles a Dawn Raid or
> Breakout type scenario. Fog of War [while it is extreme] might promote more
> balanced armies, but has several pitfalls of its own.
>
> Sean U
>
> ---------
> Sean A Upchurch http://www.alumni.caltech.edu/~sau
> Jet Propulsion Laboratory Sean.Upchurch_at_...
> Member of Information Systems and Computer Science Staff - Associate

Even the escalating engagement can hurt that kind of army.

Thane
Received on Fri Feb 06 1998 - 04:57:25 UTC

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