Re: [Epic] Playing Too Much

From: Thane Morgan <thane_at_...>
Date: Sun, 15 Feb 1998 01:52:35 -0700

Carl Woodrow wrote:
>
> Thane,
> It's just a thought, but it's something that a few people do in the UK that has helped discourage potential 'intellectual copyright'
thieves. Print out
>
> Another possibility is to produce a brief synopsis with enough detail to clearly identify your work, but not enough to be of use to anyone,
and then email it t
>
> Just a few ramblings...hope they help whilst you wait for the copyright to go through.
>
> Carl
>
> Carl Woodrow - Gene-seed and Dropship Editor
>
> Gryphonne IV Gene-seed
> http://freespace.virgin.net/carl.woodrow/epic/
>
> -----Original Message-----
> From: Thane Morgan [SMTP:thane_at_...]
> Sent: Saturday, February 14, 1998 8:22 PM
> To: space-marine_at_...
> Subject: Re: [Epic] Playing Too Much
>
> DeconSolo_at_... wrote:
> >
> > Thane-
> > Looking for test players?
> > DeconSolo
>
> I probably will be again. So far it's been people from the Albuquerque
> area whom I've roped into it. Played maybe 30-40 games. I would like to
> see what people think outside my immediate influence, however. Once I
> get a working copyright going, I'll be more willing to let this loose
> outside of my immediate control. I realize I really can't stop web
> transmission of it once its released, but I can keep others from
> claiming it and trying to make a buck. It's also some protection from
> game companies which may try to use the idea then sue me as if it were
> there own. I've notarized prelim rules through four iterations, so I'm
> sure I could defend the idea, but the copyright on the actual paper
> would hopefully discourage anyone from making the effort.
>
> It sucks to live this way, but thats the price of living in the land of
> litigation.
>
> Thane
>
> ---------------------------------------------------------------
>
> Attachment 2 Type: application/ms-tnef
> Encoding: base64That was all really clever. Thanks

Thane
Received on Sun Feb 15 1998 - 08:52:35 UTC

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