At 10:17 AM 2/17/97 +0000, you wrote:
>REMINDER
>
>THIS WEEKS TOPIC IS THE COMBAT PHASE
>
>MAINLY:CLOSE COMBAT AND THE PINNING RULES
>
>
>Up to now the opinion with more support is to keep the present pinning
>rules with the addition of skimmer pins skimmer.
>
>Also we need more opinions on how to resolve large close combats where
>one oponnent out numbers the other(the present way is confusing to
>some).
>
OK situation: A Warlord titan on FF orders, is cc by 10 infantry stands.
The titan gets
some help from the aid of 10 bikes. Now in this situation, the Player
with the titan
outnumbers the attacker. It still has to fire it's FF shots but CAN'T
fire at the
attacking infantry because they are ALSO in CC with the bikes. So the
way to resolve
this is to fight the CC between the bikes and the infantry first, then,
whatever is
leftover fights the titan. Take the surviving number of bikes and that
will be the
amount of dice that the infantry player gets in ADDITION to his 2
standard dice.
The titan player will get extra dice too, it gets that many dice that
equals the
surviving number of attacking infantry.
Now, if there are only 9 bikes counter-attacking the attacking
infantry, the two
sides will be even. In this case the titan is attacked first and
seeing it will
most likely die, just remove it from play along with the 10 attacking
infantry
and 9 counterattacking bikes.
BUT, if the titan is attacked by 2 or more TITANS, and the first titan
looses and
is NOT, killed, then the next titan would get the extra die. If the
titan is attacked
by 1 titan and 7 infantry, the defending titan and atacking infantry
should be
removed as the defending titan will be toast. ALSO, if say 8 bikes enter
the previous
situation, then the above rule of extra dice would apply. But, if they
only counter-
attack with 7 bikes, then, roll a die, on a 123 the defending titan, 7
infantry and
8 bikes are removed from play and counted as dead. The lone attacking
titan (have you
read this far) is the ONLY survivor.
Now if the the afforementioned titan is on ADVANCE orders, he simply
can NOT walk
away, because he could hit the counterattacking bikes. Remember them? So
roll a die
and on a123 the titan carefully misses hitting any of the delicate
troops. BUT if the
roll is a 456, well, then some of the infantry and or bikes will be
stepped on and killed.
Roll a D6 for each stand in the titans path and on a 5 or 6 the stand is
crushed/killed.
On the roll of a 1, the stand (freind or foe) MUST MAKE AN IMEDIATE
MORALE CHECK and
if fails must move charge rate away from the enemy. If it can't then it
is destroyed.
The unit became SO panicked that it lost its way and died.
Finally if the titan is on charge orders, it WILL crush anyone that is
in it's path
roll a D6 for each stand in it's path, on a 3456, the stand is killed on
a roll of a
one, as above.
I hope that this will help in resolving those "sticky" situations
involving large
amounts of stands with a titan involved.
Keith
Received on Mon Feb 17 1997 - 21:00:25 UTC
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