Re: [Epic] Net Epic

From: Peter Ramos <pramos1_at_...>
Date: Mon, 17 Feb 1997 16:12:47 +0000

> OK situation: A Warlord titan on FF orders, is cc by 10 infantry stands.
> The titan gets
This will be dealt with later, but to give you an idea, many people have
expressed thier opinions to go back to the AT rules concerning troop
stands and vehicles engaging in close combat titans, so under those
rules the above cant happen. For the sake of your example we will
continue with the above.

> some help from the aid of 10 bikes. Now in this situation, the Player
> with the titan
> outnumbers the attacker. It still has to fire it's FF shots but CAN'T
> fire at the
> attacking infantry because they are ALSO in CC with the bikes.

Not necessarily, units in first fire are assumed to to fire at troops
that charge them as they come in, so the titan may fire at them, but I
have also seen maany arguments with this interpretation. In Net Epic
instead of waiting to fire in the first fire phase you have the option
of snap firing thus possible destroying units before engagement begins.

> So the
> way to resolve
> this is to fight the CC between the bikes and the infantry first, then,
> whatever is
> leftover fights the titan. Take the surviving number of bikes and that
> will be the
> amount of dice that the infantry player gets in ADDITION to his 2
> standard dice.
> The titan player will get extra dice too, it gets that many dice that
> equals the
> surviving number of attacking infantry.
> Now, if there are only 9 bikes counter-attacking the attacking
> infantry, the two
> sides will be even. In this case the titan is attacked first and
> seeing it will
> most likely die, just remove it from play along with the 10 attacking
> infantry
> and 9 counterattacking bikes.
> BUT, if the titan is attacked by 2 or more TITANS, and the first titan
> looses and
> is NOT, killed, then the next titan would get the extra die. If the
> titan is attacked
> by 1 titan and 7 infantry, the defending titan and atacking infantry
> should be
> removed as the defending titan will be toast. ALSO, if say 8 bikes enter
> the previous
> situation, then the above rule of extra dice would apply. But, if they
> only counter-
> attack with 7 bikes, then, roll a die, on a 123 the defending titan, 7
> infantry and
> 8 bikes are removed from play and counted as dead. The lone attacking
> titan (have you
> read this far) is the ONLY survivor.
> Now if the the afforementioned titan is on ADVANCE orders, he simply
> can NOT walk
> away, because he could hit the counterattacking bikes. Remember them? So
> roll a die
> and on a123 the titan carefully misses hitting any of the delicate
> troops. BUT if the
> roll is a 456, well, then some of the infantry and or bikes will be
> stepped on and killed.
> Roll a D6 for each stand in the titans path and on a 5 or 6 the stand is
> crushed/killed.
> On the roll of a 1, the stand (freind or foe) MUST MAKE AN IMEDIATE
> MORALE CHECK and
> if fails must move charge rate away from the enemy. If it can't then it
> is destroyed.
> The unit became SO panicked that it lost its way and died.
> Finally if the titan is on charge orders, it WILL crush anyone that is
> in it's path
> roll a D6 for each stand in it's path, on a 3456, the stand is killed on
> a roll of a
> one, as above.
> I hope that this will help in resolving those "sticky" situations
> involving large
> amounts of stands with a titan involved.
>
Not a bad idea,but isnt it too complicated or long to resolve(I fully
understand that sometimes explaining something simple takes a lot of
time,so I'm not refering to the length of your explanation).

Try putting your idea in context of units that do not involve
titans(since the example may not apply)or super heavies, just a large
regular combat of vehicles of the same size.

Thanks,Peter
Received on Mon Feb 17 1997 - 16:12:47 UTC

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