Tu as �crit :
> Hm, in our last game, a question arise about cavalry/jump pack
> speed...
>
> As it is known, cavalry (and jump packs) have their speed doubled,
> except triped when they charge into close combat.
>
> Does this mean... (I use base move 10cm as reference, similar
> with speed 15cm)
>
> 1) disrupt cannot hits against 20cm move?
I don't understand this one... :(
> 2) on a road, unit moves
> a) 25cm (20+5)
> b) 30cm ((10+5) x2)
>
> 3) likewise, when charging on a road, is move 35cm or 45cm?
> (10x3 +5cm vs. (10+5cm) x3)
The road bonus takes place before any other bonus so :
2) Answer is 30cm
3) Answer is 45cm
> 4) if 'forced march' is played, do they move 40cm (charge 60cm)
> or 30cm (charge 40cm) or what?
>
> (normal infantry moves 10cm, 15cm on road, charging 20cm or 30cm
> on road, forced marching 20cm, 40cm charge)
>
> &Kalle
>
Fran�ois Bruntz
Apprenti MIAGE (Universit� Paris XII/IBM France)
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Received on Thu Feb 19 1998 - 22:39:57 UTC