Re: [Epic] WW2 with EPIC

From: Mike Bowen <mbowen_at_...>
Date: Fri, 20 Feb 1998 16:51:01 -0600 (CST)

Thats some good effort that you have put into these rules.

time to put in my 2 cents worth.....

I would "bend" the e40k rules a little more, like give the infantry
2 for armor, instead of 3.

to make up for this, let soft cover(woods,etc) give them +1 armor,
or if they are in hard cover(stone wall, building) give them +2 armor.

that way when troops are in the open, they die fast.

the FP for the tanks main gun is a little low. also, rather than just
using the barrel size in MM, you may fudge this to represent stuff like
low velocity guns shooting HE were more effective the the hi-vel guns.

The sherman 75mm was liked better for its HE use, compaired to the 76mm,
which had a less effective HE round-- just don't bother shooting the 75mm
at the tiger 1 unless at point blank range.....

I like the multiple ammo idea.

I would raise some tanks (elephant, tiger2)armor up to 7, so the only way
they would get hurt is by AT shots or close assault.

also, bring back the old rule on rear armor, has a lesser value than
front.

maybe use "deathray" to represent panzerfausts and tungsten ammo

PF, range 10cm, 3+ deathray

I would double all ranges, if the unit has not moved(had time to aquire
target) this goes for arty also, but use the foward observer stuff

the increased range isn't a problem in europe, and would represent
some of those long range shooting matches in the east and in the
western desert--like can the Honeys charge in fast enough to shoot before
the 88mm tear them apart?

give the later german tanks an higher assault factor to represent that
"close in defence launcher"-- however you say it in german, plus all
tanks should have the assault value raised by 1, maybe 2 if the tank
had the AA machinegun


I would give rocket arty and flame throwers "disrupt" as well as the FP


a very good effort.

**

mike
**
Received on Fri Feb 20 1998 - 22:51:01 UTC

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