In general I like this.
Alan E & Carmel J Brain wrote:
>
> One thing that enables realistic ranges with WW2 Epic is the following:
>
> All Units with FP X at Range Y get:
> X at range Y
> X/2 at 2Y
> X/4 at 3Y
> X/8 at 4Y
>
> SHWs have to roll for lock-on
> 0 times at Range X
> 1 time at 2X
> 2 times at 3X
> etc
> +1 time if assaulting.
>
> If more than 1 lock-on roll is missed, it doesn't count for SHW-caused
> BMs.
>
> Artillery:
> Artillery get to fire at 1/2 their FP anywhere on the board if the
> target is within LOS of a friendly command unit, and at full FP at any
> unit within their own LOS.
>
I would make that command unit or Foward Observer unit (E41K plug here),
as not all FO are commanders. The E41K artillery rules allow for map
fire, which is "firing blind" at 1/4 FP.
Received on Sun Feb 22 1998 - 15:22:04 UTC
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